CRUNCHGEN(8)

NAME
crunchgen - generates build environment for a crunched binary

SYNOPSIS
crunchgen [-EfMq] [-c c-file-name] [-D src-root] [-e exec-file-name] [-L lib-dir] [-m makefile-name] [-O objdir-name] conf-file
crunchgen -h [-f keep-list-file] [-k keep-symbol] object-file ...

DESCRIPTION
A crunched binary is a program made up of many other programs linked together into a single executable. The crunched binary main() function determines which component program to run by the contents of argv[0]. The main reason to crunch programs together is for fitting as many programs as possible onto an installation or system recovery floppy.

crunchgen reads in the specifications in conf-file for a crunched binary, and generates a Makefile and accompanying top-level C source file that when built create the crunched executable file from the component programs. For each component program, crunchgen can optionally attempt to determine the object (.o) files that make up the program from its source directory Makefile. This information is cached in a file named <conf-name>.cache between runs.

crunchgen is later run again with the -h flag to eliminate link-time conflicts between the component programs by hiding all unnecessary symbols. Some symbols may be left visible via the -k keep-symbol and -f keep-list-file options. The keep-list-file must contain a list of symbols to keep visible, one symbol per line. Note that the C compiler prepends an underscore in front of symbols, so to keep the C function “foo” visible, the option “-k _foo” must be used.

After crunchgen is run, the crunched binary can be built by running “make -f <conf-name>.mk”. The component programs' object files must already be built. An “objs” target, included in the output makefile, will run make in each component program's source dir to build the object files for the user. This is not done automatically since in release engineering circumstances it is generally not desirable to be modifying objects in other directories.

The options are as follows:

-c c-file-name
    Set output C file name to c-file-name. The default name is “<conf-name>.c”.

-D src-root
    Assume that relative source directory specifications begin with src-root.

-E  Don't prepend stub names with an underscore. Used for architectures that don't have underscore prepended to symbol names, such as ELF architectures.

-e exec-file-name
    Set crunched binary executable file name to exec-file-name. The default name is “<conf-name>”.

-f  Flush cache. Forces the recalculation of cached parameters.

-h  Hide all unnecessary symbols. Note that this is done on some ELF architectures by marking the symbol local, while the -M option causes it to mangle the symbol name to hide the symbol. It is therefore not advisable to try to run nm(1) on a crunched object file. This is due to the nature of the ELF symbol table and how some architectures use the symbol attributes for their GOT build.

-L lib-dir
    Try to obtain libraries from lib-dir.

-M  On ELF architectures mangle the symbol instead of marking it global; necessary for some architectures due to GOT usage.

-m makefile-name
    Set output Makefile name to makefile-name. The default name is “<conf-name>.mk”.

-O objdir-name
    Specify an object directory to use. It defaults to “obj”, though for cross building purposes it can be used to specify obj.${HOST}.${MACHINE}. Normally used with the make variable ${MAKEOBJDIR}.

-q  Quiet operation. Status messages are suppressed.

CRUNCHGEN CONFIGURATION FILE COMMANDS
crunchgen reads specifications from the conf-file that describe the components of the crunched binary. In its simplest use, the component program names are merely listed along with the top-level source directories in which their sources can be found. crunchgen then calculates (via the source makefiles) and caches the list of object files and their locations. For more specialized situations, the user can specify by hand all the parameters that crunchgen needs.

The conf-file commands are as follows:

srcdirs dirname ...
    A list of source trees in which the source directories of the component programs can be found. These dirs are searched using the BSD “<source-dir>/<progname>/” convention. Multiple srcdirs lines can be specified. The directories are searched in the order they are given.

libdirs dirname
    A list of source trees in which the source directories for supplementary libraries can be found.

progs progname ...
    A list of programs that make up the crunched binary. Multiple progs lines can be specified.

libs libspec ...
    A list of library specifications to be included in the crunched binary link. Multiple libs lines can be specified.

ln progname linkname
    Causes the crunched binary to invoke progname whenever linkname appears in argv[0]. This allows programs that change their behavior when run under different names to operate correctly.

To handle specialized situations, such as when the source is not available or not built via a conventional Makefile, the following special commands can be used to set crunchgen parameters for a component program.

special progname srcdir pathname
    Set the source directory for progname. This is normally calculated by searching the specified srcdirs for a directory named progname.

special progname objdir pathname
    Set the obj directory for progname. This is normally calculated by looking for a directory named “obj” under the srcdir, and if that is not found, the srcdir itself becomes the objdir.

special progname objs object-file-name ...
    Set the list of object files for program progname. This is normally calculated by constructing a temporary makefile that includes “srcdir/Makefile” and outputs the value of $(OBJS).

special progname objpaths full-pathname-to-object-file ...
    Sets the pathnames of the object files for program progname. This is normally calculated by prepending the objdir pathname to each file in the objs list.

Only the objpaths parameter is actually needed by crunchgen, but it is calculated from objdir and objs, which are in turn calculated from srcdir, so it is sometimes convenient to specify the earlier parameters and let crunchgen calculate forward from there if it can.

The makefile produced by crunchgen contains an optional objs target that will build the object files for each component program by running make inside that program's source directory. For this to work the srcdir and objs parameters must also be valid. If they are not valid for a particular program, that program is skipped in the objs target.

EXAMPLES
Here is an example crunchgen input conf file, named kcopy.conf:

    srcdirs /usr/src/bin /usr/src/sbin
    progs test cp echo sh fsck halt init mount umount myinstall
    ln test [       # test can be invoked via [
    ln sh -sh       # init invokes the shell with "-sh" in argv[0]
    special myprog objpaths /homes/leroy/src/myinstall.o # no sources
    libs -lutil -lcrypt

This conf file specifies a small crunched binary consisting of some basic system utilities plus a home-grown install program “myinstall”, for which no source directory is specified, but its object file is specified directly with the special line.

The crunched binary “kcopy” can be built as follows:

    % crunchgen -m Makefile kcopy.conf    # gen Makefile and kcopy.c
    % make objs		# build the component programs' .o files
    % make			# build the crunched binary kcopy
    % kcopy sh		# test that this invokes a sh shell
    $			# it works!

At this point the binary “kcopy” can be copied onto an install floppy and hard-linked to the names of the component programs.

AUTHORS
crunchgen was written by James da Silva <jds@cs.umd.edu> at the University of Maryland.

CAVEATS
While crunchgen takes care to eliminate link conflicts between the component programs of a crunched binary, conflicts are still possible between the libraries that are linked in. Some shuffling in the order of libraries may be required, and in some rare cases two libraries may have an unresolvable conflict and thus cannot be crunched together.

Some versions of the BSD build environment do not by default build the intermediate object file for single-source file programs. The “make objs” target must then be used to get those object files built, or some other arrangements made.